Michael Myers

Jul 31
2010
CRUCES Definition
My Ads
Data Portability
Maui Built
Brightkite
Alltop
Audi
Ducati
Dazbog
Anthony Bourdain
Virgin America
Open Handset Alliance
Surfrider
Scapegoat
Boeing
Ugly Dolls
Axure
wordpress
Sushi Den
digsby
Open ID
SeeqPod
Trek
Aspen Ruggerfest
HotWheels
Virgin Galactic
Pixar
Lego
Tatterd Cover Book Store
Never Summer Snowboards
flickr
Puma
Beau Jo's
Dopplr
Apple
Charley's
Wheat Ridge Cyclery's
Layar
Red Rocks
Smule
Putumayo
Square
Icelantic Skis

Another Brick in the Convergence Wall: On Demand Gaming

Michael Myers | August 4th, 2009 | Archives

I’ve been talking about the Internet being the convergence of all things entertainment, communication and information for a long time now. Recently the entertainment genre got a whole lot more interesting with OnLive. OnLive is a company that rabid gamers heard about earlier this year at the Game Developers Conference. They are essentially an online/on demand service for gaming that has been seven years in the making. You can log in to the service and play high performance games (think Halo). This is all possible no matter how old your computer is, as long as your connection is broadband. The company was founded by the Steve Perlman, the man behind WebTV and Quicktime.

This is an important element to the continuing online convergence and this technology will surely give rise to different business models. It’s easy to imagine a business focusing on the overlap between gaming and movies or gaming and information. One examples is:

Someone is watching a film on Hulu and a marker comes up on the screen, indicating that the user can play a short game featuring the actors to get the actors in the movie to the next scene

I’m not much of a gamer these days, but the thought of Unreal Tournament on-demand makes my thumbs sore just thinking about it.

  • Twitter
  • Facebook
  • StumbleUpon
  • Reddit
  • del.icio.us
  • Digg
  • Technorati

View Comments

Leave a Reply

Organizations

Switch to our mobile site